apply plugin: 'application'


sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
application.mainClass = 'com.mygdx.game.lwjgl2.Lwjgl2Launcher'
eclipse.project.name = appName + '-lwjgl2'
java.sourceCompatibility = 8
java.targetCompatibility = 8
if (JavaVersion.current().isJava9Compatible()) {
        compileJava.options.release.set(8)
}

dependencies {
  implementation "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
  implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
  implementation "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
  implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
  implementation project(':core')
}

jar {
  archiveBaseName.set(appName)
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
  duplicatesStrategy = DuplicatesStrategy.EXCLUDE
  dependsOn configurations.runtimeClasspath
  from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
  exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
  dependencies {
    exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
  }
// setting the manifest makes the JAR runnable.
// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
  manifest {
    attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED'
  }
// this last step may help on some OSes that need extra instruction to make runnable JARs.
  doLast {
    file(archiveFile).setExecutable(true, false)
  }
}

// Equivalent to the jar task; here for compatibility with gdx-setup.
tasks.register('dist') {
  dependsOn 'jar'
}

run {
  ignoreExitValue = true
}
