Initial repo commit
This commit is contained in:
438
assets/ui/uiskin.json
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438
assets/ui/uiskin.json
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{
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||||
com.badlogic.gdx.graphics.g2d.BitmapFont: {
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default: {
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file: font.fnt
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}
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font: {
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file: font.fnt
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}
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list: {
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||||
file: font-list.fnt
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}
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subtitle: {
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file: font-subtitle.fnt
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||||
}
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||||
window: {
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file: font-window.fnt
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}
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}
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||||
com.badlogic.gdx.graphics.Color: {
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||||
black: {
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||||
r: 0
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||||
g: 0
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||||
b: 0
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||||
a: 1
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||||
}
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||||
disabled: {
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||||
r: 0.23137255
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g: 0.24705882
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b: 0.25882354
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a: 1
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}
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highlight: {
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r: 0.19215687
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g: 0.6627451
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b: 0.95686275
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a: 1
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}
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message: {
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r: 0.44313726
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g: 0.47843137
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b: 0.5372549
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a: 1
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}
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split: {
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r: 0.44313726
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g: 0.47843137
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b: 0.5372549
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a: 1
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}
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white: {
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r: 1
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g: 1
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b: 1
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a: 1
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
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split: {
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name: white
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color: split
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}
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black: {
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name: white
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color: black
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}
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highlight: {
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name: white
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color: highlight
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}
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}
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com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable: {
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progress-bar-knob-t: {
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region: progress-bar-knob
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minWidth: 0
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minHeight: 5
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
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default: {
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up: button-normal
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down: button-normal-pressed
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over: button-normal-over
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focused: button-normal-over
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}
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spinner-up: {
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up: spinner-up
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down: spinner-up-pressed
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over: spinner-up-over
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}
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spinner-down: {
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up: spinner-down
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down: spinner-down-pressed
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over: spinner-down-over
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
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default: {
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checkboxOn: checkbox-selected
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checkboxOff: checkbox
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checkboxOnOver: checkbox-selected-over
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checkboxOver: checkbox-over
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font: font
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}
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radio: {
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checkboxOn: radio-selected
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checkboxOff: radio
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checkboxOnOver: radio-selected-over
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checkboxOver: radio-over
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font: font
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: {
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default: {
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up: button-normal
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down: button-normal-pressed
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over: button-normal-over
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focused: button-normal-over
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton$ImageTextButtonStyle: {
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default: {
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font: font
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up: button-normal
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down: button-normal-pressed
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over: button-normal-over
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focused: button-normal-pressed
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
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default: {
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font: font
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}
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window: {
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font: window
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}
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list: {
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font: list
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}
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subtitle: {
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font: subtitle
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
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default: {
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font: list
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fontColorSelected: white
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fontColorUnselected: white
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selection: selection
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background: list
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}
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list-nobg: {
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font: list
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fontColorSelected: white
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fontColorUnselected: white
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selection: selection
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
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default-horizontal: {
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background: progress-bar-square
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knobBefore: progress-bar-square-knob
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}
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default-vertical: {
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background: progress-bar-square
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knobBefore: progress-bar-square-knob
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}
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curved: {
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background: progress-bar
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knobBefore: progress-bar-knob-t
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
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default: {
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hScrollKnob: scrollbar
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vScrollKnob: scrollbar
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}
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list: {
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background: list
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hScrollKnob: scrollbar
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vScrollKnob: scrollbar
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
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default: {
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font: font
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fontColor: white
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background: select-box
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scrollStyle: list
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listStyle: list-nobg
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backgroundOpen: select-box-open
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
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default-horizontal: {
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knobOver: slider-knob-over
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knobDown: slider-knob-over
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background: progress-bar-square
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knob: slider-knob
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}
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default-vertical: {
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knobOver: slider-knob-over
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knobDown: slider-knob-over
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background: progress-bar-square
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knob: slider-knob
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}
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curved: {
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knobOver: slider-knob-over
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knobDown: slider-knob-over
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background: slider
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knob: slider-knob
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
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default-horizontal: {
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handle: split
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}
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default-vertical: {
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handle: split
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
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default: {
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font: font
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up: button-normal
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down: button-normal-pressed
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over: button-normal-over
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focused: button-normal-over
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
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default: {
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font: font
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fontColor: white
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disabledFontColor: disabled
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background: textfield
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focusedBackground: textfield-selected
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cursor: white
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selection: highlight
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messageFont: font
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messageFontColor: message
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}
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spinner: {
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font: font
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fontColor: white
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disabledFontColor: disabled
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background: spinner-textfield
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focusedBackground: spinner-textfield-selected
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cursor: white
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selection: highlight
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messageFont: font
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messageFontColor: message
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
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default: {
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label: default
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background: list
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
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default: {
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background: list
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knob: slider-knob
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}
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}
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com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
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default: {
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background: window
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titleFont: window
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}
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},
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com.badlogic.gdx.graphics.Color: {
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white: { r: 1, g: 1, b: 1, a: 1 },
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gray: { r: 0.5, g: 0.5, b: 0.5, a: 1 },
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black: { r: 0, g: 0, b: 0, a: 1 },
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up: { r: 0.1, g: 0.1, b: 0.1, a: 1 },
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over: { r: 0.3, g: 0.3, b: 0.3, a: 1 },
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down: { r: 0.3, g: 0, b: 0, a: 1 },
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checked: { r: 0.3, g: 0, b: 0, a: 1 },
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checkedOver: { r: 0.4, g: 0, b: 0, a: 1 },
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disabled: { r: 0.4, g: 0.4, b: 0.4, a: 1 },
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background: { r: 0.2, g: 0.2, b: 0.2, a: 1 },
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selection: { r: 0.3, g: 0, b: 0, a: 1 },
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semiTransparent: { r: 0, g: 0, b: 0, a: 0.6 },
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font: white
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fontOver: white
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fontDown: gray
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fontChecked: white
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fontCheckedOver: white
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fontDisabled: gray
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},
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com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
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buttonUp: { name: rect, color: up },
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buttonOver: { name: rect, color: over },
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buttonDown: { name: rect, color: down },
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buttonDisabled: { name: rect, color: disabled },
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buttonChecked: { name: rect, color: checked },
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buttonCheckedOver: { name: rect, color: checkedOver },
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checkBoxOn: { name: check-on, color: up },
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||||
checkBoxOff: { name: check, color: up },
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||||
checkBoxOver: { name: check, color: over },
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||||
checkBoxOnDisabled: { name: check-on, color: disabled },
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||||
checkBoxOffDisabled: { name: check, color: disabled },
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||||
icon: { name: check-on, color: font },
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selection: { name: dot, color: selection },
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list: { name: rect, color: background },
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progressHorizontal: { name: line-v, color: up },
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progressHorizontalKnob: { name: line-v, color: down },
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progressHorizontalDisabled: { name: line-v, color: disabled },
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||||
progressHorizontalKnobDisabled: { name: line-v, color: disabled },
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||||
progressVertical: { name: line-h, color: up },
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||||
progressVerticalKnob: { name: line-h, color: down },
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progressVerticalDisabled: { name: line-h, color: disabled },
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||||
progressVerticalKnobDisabled: { name: line-h, color: disabled },
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scrollHorizontal: { name: line-v, color: up },
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||||
scrollVertical: { name: line-h, color: up },
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||||
scrollKnob: { name: knob-v, color: down },
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||||
scrollKnobVertical: { name: knob-h, color: down },
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||||
scrollPane: { name: rect, color: background },
|
||||
selectBox: { name: select, color: up },
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||||
selectOver: { name: select, color: over },
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||||
selectDown: { name: select, color: over },
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||||
selectDisabled: { name: select, color: disabled },
|
||||
selectList: { name: rect, color: over },
|
||||
splitPane: { name: square, color: down },
|
||||
sliderHorizontal: { name: square, color: up },
|
||||
sliderKnob: { name: rect, color: up },
|
||||
sliderKnobOver: { name: rect, color: over },
|
||||
sliderKnobDown: { name: rect, color: down },
|
||||
sliderKnobDisabled: { name: rect, color: disabled },
|
||||
sliderVertical: { name: square, color: up },
|
||||
sliderVerticalKnob: { name: rect, color: up },
|
||||
sliderVerticalKnobOver: { name: rect, color: over },
|
||||
sliderVerticalKnobDown: { name: rect, color: down },
|
||||
sliderVerticalKnobDisabled: { name: rect, color: disabled },
|
||||
textField: { name: rect, color: up },
|
||||
textFieldDown: { name: rect, color: over },
|
||||
textFieldDisabled: { name: rect, color: disabled },
|
||||
textFieldCursor: { name: dot, color: font },
|
||||
tooltip: { name: rect, color: up },
|
||||
touchpad: { name: rect, color: over },
|
||||
touchpadKnob: { name: check-on, color: down },
|
||||
tree: { name: rect, color: background },
|
||||
treeOver: { name: dot, color: over },
|
||||
treeMinus: { name: tree-minus, color: up },
|
||||
treePlus: { name: tree-plus, color: up },
|
||||
window: { name: rect, color: background },
|
||||
windowResize: { name: window-resize, color: background },
|
||||
windowBorder: { name: window-border, color: background },
|
||||
alpha: { name: dot, color: semiTransparent }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
|
||||
default: { up: buttonUp, over: buttonOver, down: buttonDown, disabled: buttonDisabled },
|
||||
toggle: { up: buttonUp, over: buttonOver, down: buttonDown, checked: buttonChecked, checkedOver: buttonCheckedOver, disabled: buttonDisabled }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
|
||||
default: { checkboxOn: checkBoxOn, checkboxOff: checkBoxOff, checkboxOver: checkBoxOver, checkboxOnDisabled: checkBoxOnDisabled,
|
||||
checkboxOffDisabled: checkBoxOffDisabled, font: default, fontColor: font, overFontColor: fontOver, downFontColor: fontDown,
|
||||
checkedFontColor: fontChecked, checkedOverFontColor: fontCheckedOver, disabledFontColor: fontDisabled, pressedOffsetY: -1, pressedOffsetX: 1 }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: {
|
||||
default: { up: buttonUp, over: buttonOver, down: buttonDown, disabled: buttonDisabled, imageUp: icon }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton$ImageTextButtonStyle: {
|
||||
default: { up: buttonUp, over: buttonOver, down: buttonDown, disabled: buttonDisabled, font: default, fontColor: font,
|
||||
overFontColor: fontOver, downFontColor: fontDown, disabledFontColor: fontDisabled, pressedOffsetY: -1, pressedOffsetX: 1, imageUp: icon }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
|
||||
default: { font: default, fontColor: font },
|
||||
white: { font: default, fontColor: white }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
|
||||
default: { fontColorUnselected: font, selection: selection, fontColorSelected: fontDown, font: default },
|
||||
background: { background: list, fontColorUnselected: font, selection: selection, fontColorSelected: fontDown, font: default }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
|
||||
default-horizontal: { background: progressHorizontal, knobBefore: progressHorizontalKnob,
|
||||
disabledBackground: progressHorizontalDisabled, disabledKnobBefore: progressHorizontalKnobDisabled },
|
||||
default-vertical: { background: progressVertical, knobBefore: progressVerticalKnob,
|
||||
disabledBackground: progressVerticalDisabled, disabledKnobBefore: progressVerticalKnobDisabled }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
|
||||
default: { hScrollKnob: scrollKnob, vScrollKnob: scrollKnobVertical, hScroll: scrollHorizontal, vScroll: scrollVertical },
|
||||
clean: { hScrollKnob: scrollKnob, vScrollKnob: scrollKnobVertical },
|
||||
background: { background: scrollPane, hScrollKnob: scrollKnob, vScrollKnob: scrollKnobVertical, hScroll: scrollHorizontal, vScroll: scrollVertical }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
|
||||
default: { font: default, fontColor: font, disabledFontColor: fontDisabled, background: selectBox, backgroundOver: selectOver,
|
||||
backgroundOpen: selectDown, backgroundDisabled: selectDisabled, scrollStyle: default, listStyle:
|
||||
{ background: selectList, fontColorUnselected: font, selection: selection, fontColorSelected: fontDown, font: default }
|
||||
}
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
|
||||
default-horizontal: { background: sliderHorizontal, knob: sliderKnob, knobOver: sliderKnobOver, knobDown: sliderKnobDown,
|
||||
disabledKnob: sliderKnobDisabled },
|
||||
default-vertical: { background: sliderVertical, knob: sliderVerticalKnob, knobOver: sliderVerticalKnobOver,
|
||||
knobDown: sliderVerticalKnobDown, disabledKnob: sliderVerticalKnobDisabled }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
|
||||
default-vertical: { handle: splitPane },
|
||||
default-horizontal: { handle: splitPane }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
|
||||
default: { up: buttonUp, over: buttonOver, down: buttonDown, disabled: buttonDisabled, font: default, fontColor: font,
|
||||
overFontColor: fontOver, downFontColor: fontDown, disabledFontColor: fontDisabled, pressedOffsetY: -1, pressedOffsetX: 1 },
|
||||
toggle: { up: buttonUp, over: buttonOver, down: buttonDown, checked: buttonChecked, checkedOver: buttonCheckedOver,
|
||||
disabled: buttonDisabled, font: default, fontColor: font, overFontColor: fontOver, downFontColor: fontDown, disabledFontColor:
|
||||
fontDisabled, checkedFontColor: fontChecked, checkedOverFontColor: fontCheckedOver, pressedOffsetY: -1, pressedOffsetX: 1 },
|
||||
text: { font: default, fontColor: up, overFontColor: over, downFontColor: down, disabledFontColor: disabled,
|
||||
pressedOffsetY: -1, pressedOffsetX: 1 },
|
||||
textToggle: { font: default, fontColor: up, overFontColor: over, downFontColor: down, disabledFontColor:
|
||||
disabled, checkedFontColor: font, checkedOverFontColor: fontOver, pressedOffsetY: -1, pressedOffsetX: 1 }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
|
||||
default: { font: default, messageFont: default, fontColor: font, focusedFontColor: fontOver, disabledFontColor: fontDisabled,
|
||||
messageFontColor: fontDown, background: textField, focusedBackground: textFieldDown, disabledBackground: textFieldDisabled,
|
||||
cursor: textFieldCursor, selection: selection }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
|
||||
default: { label: default, background: tooltip }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
|
||||
default: { background: touchpad, knob: touchpadKnob }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: {
|
||||
default: { minus: treeMinus, plus: treePlus, selection: selection, over: treeOver },
|
||||
background: { background: tree, minus: treeMinus, plus: treePlus, selection: selection, over: treeOver }
|
||||
},
|
||||
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
|
||||
default: { titleFont: default, background: window, titleFontColor: fontDisabled },
|
||||
resize: { titleFont: default, background: windowResize, titleFontColor: fontDisabled },
|
||||
border: { titleFont: default, background: windowBorder, titleFontColor: fontDisabled },
|
||||
dialog: { titleFont: default, background: window, titleFontColor: fontDisabled, stageBackground: alpha }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user