Initial repo commit

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kirill.khorkov
2025-12-16 00:05:18 +03:00
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package com.mygdx.game.lwjgl3;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.mygdx.game.AbsurdCityBuilder1;
public class Lwjgl3Launcher {
public static void main(String[] args) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setTitle("Волшебный Строитель Города - LibGDX");
config.setWindowedMode(1700, 950);
config.setResizable(false);
config.useVsync(true);
config.setForegroundFPS(60);
new Lwjgl3Application(new AbsurdCityBuilder1(), config);
}
}

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/*
* Copyright 2020 damios
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//Note, the above license and copyright applies to this file only.
package com.mygdx.game.lwjgl3;
import com.badlogic.gdx.Version;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
import org.lwjgl.system.macosx.LibC;
import org.lwjgl.system.macosx.ObjCRuntime;
import java.io.BufferedReader;
import java.io.File;
import java.io.InputStreamReader;
import java.lang.management.ManagementFactory;
import java.util.ArrayList;
import static org.lwjgl.system.JNI.invokePPP;
import static org.lwjgl.system.JNI.invokePPZ;
import static org.lwjgl.system.macosx.ObjCRuntime.objc_getClass;
import static org.lwjgl.system.macosx.ObjCRuntime.sel_getUid;
/**
* Adds some utilities to ensure that the JVM was started with the
* {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3
* to function. Also helps on Windows when users have names with characters from
* outside the Latin alphabet, a common cause of startup crashes.
* <br>
* <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
* @author damios
*/
public class StartupHelper {
private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
private StartupHelper() {
throw new UnsupportedOperationException();
}
/**
* Starts a new JVM if the application was started on macOS without the
* {@code -XstartOnFirstThread} argument. This also includes some code for
* Windows, for the case where the user's home directory includes certain
* non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
* immediately for those users). Returns whether a new JVM was started and
* thus no code should be executed.
* <p>
* <u>Usage:</u>
*
* <pre><code>
* public static void main(String... args) {
* if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows.
* // after this is the actual main method code
* }
* </code></pre>
*
* @param redirectOutput
* whether the output of the new JVM should be rerouted to the
* old JVM, so it can be accessed in the same place; keeps the
* old JVM running if enabled
* @return whether a new JVM was started and thus no code should be executed
* in this one
*/
public static boolean startNewJvmIfRequired(boolean redirectOutput) {
String osName = System.getProperty("os.name").toLowerCase(java.util.Locale.ROOT);
if (!osName.contains("mac")) {
if (osName.contains("windows")) {
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
// We also temporarily change the "user.name" property to one without any chars that would be invalid.
// We revert our changes immediately after loading LWJGL3 natives.
String programData = System.getenv("ProgramData");
if(programData == null) programData = "C:\\Temp\\"; // if ProgramData isn't set, try some fallback.
String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
String prevUser = System.getProperty("user.name", "libGDX_User");
System.setProperty("java.io.tmpdir", programData + "/libGDX-temp");
System.setProperty("user.name", ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_'));
Lwjgl3NativesLoader.load();
System.setProperty("java.io.tmpdir", prevTmpDir);
System.setProperty("user.name", prevUser);
}
return false;
}
// There is no need for -XstartOnFirstThread on Graal native image
if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) {
return false;
}
// Checks if we are already on the main thread, such as from running via Construo.
long objc_msgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
long NSThread = objc_getClass("NSThread");
long currentThread = invokePPP(NSThread, sel_getUid("currentThread"), objc_msgSend);
boolean isMainThread = invokePPZ(currentThread, sel_getUid("isMainThread"), objc_msgSend);
if(isMainThread) return false;
long pid = LibC.getpid();
// check whether -XstartOnFirstThread is enabled
if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) {
return false;
}
// check whether the JVM was previously restarted
// avoids looping, but most certainly leads to a crash
if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
System.err.println(
"There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument.");
return false;
}
// Restart the JVM with -XstartOnFirstThread
ArrayList<String> jvmArgs = new ArrayList<>();
String separator = System.getProperty("file.separator", "/");
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
// If targeting Java 9 or higher, you could use the following instead of the above line:
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
if (!(new File(javaExecPath)).exists()) {
System.err.println(
"A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!");
return false;
}
jvmArgs.add(javaExecPath);
jvmArgs.add("-XstartOnFirstThread");
jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
jvmArgs.add("-cp");
jvmArgs.add(System.getProperty("java.class.path"));
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
if (mainClass == null) {
StackTraceElement[] trace = Thread.currentThread().getStackTrace();
if (trace.length > 0) {
mainClass = trace[trace.length - 1].getClassName();
} else {
System.err.println("The main class could not be determined.");
return false;
}
}
jvmArgs.add(mainClass);
try {
if (!redirectOutput) {
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
processBuilder.start();
} else {
Process process = (new ProcessBuilder(jvmArgs))
.redirectErrorStream(true).start();
BufferedReader processOutput = new BufferedReader(
new InputStreamReader(process.getInputStream()));
String line;
while ((line = processOutput.readLine()) != null) {
System.out.println(line);
}
process.waitFor();
}
} catch (Exception e) {
System.err.println("There was a problem restarting the JVM");
e.printStackTrace();
}
return true;
}
/**
* Starts a new JVM if the application was started on macOS without the
* {@code -XstartOnFirstThread} argument. Returns whether a new JVM was
* started and thus no code should be executed. Redirects the output of the
* new JVM to the old one.
* <p>
* <u>Usage:</u>
*
* <pre>
* public static void main(String... args) {
* if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
* // the actual main method code
* }
* </pre>
*
* @return whether a new JVM was started and thus no code should be executed
* in this one
*/
public static boolean startNewJvmIfRequired() {
return startNewJvmIfRequired(true);
}
}

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