Files
graduate_work/lwjgl2/build.gradle
2025-12-16 00:05:18 +03:00

51 lines
1.8 KiB
Groovy

apply plugin: 'application'
sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
application.mainClass = 'com.mygdx.game.lwjgl2.Lwjgl2Launcher'
eclipse.project.name = appName + '-lwjgl2'
java.sourceCompatibility = 8
java.targetCompatibility = 8
if (JavaVersion.current().isJava9Compatible()) {
compileJava.options.release.set(8)
}
dependencies {
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
implementation "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
implementation project(':core')
}
jar {
archiveBaseName.set(appName)
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
dependsOn configurations.runtimeClasspath
from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
dependencies {
exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
}
// setting the manifest makes the JAR runnable.
// enabling native access helps avoid a warning when Java 24 or later runs the JAR.
manifest {
attributes 'Main-Class': application.mainClass, 'Enable-Native-Access': 'ALL-UNNAMED'
}
// this last step may help on some OSes that need extra instruction to make runnable JARs.
doLast {
file(archiveFile).setExecutable(true, false)
}
}
// Equivalent to the jar task; here for compatibility with gdx-setup.
tasks.register('dist') {
dependsOn 'jar'
}
run {
ignoreExitValue = true
}